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Rift: Planes of Telara : Death Rifts: A Rot Upon the Land

Posted Jul 21, 2010 by Suzie Ford

Death rifts are the subject of a new lore article from the Rift: Planes of Telara development team. Death rifts are gateways to the planes of doom where the spectres, mummies and lichs wander hopelessly. Find out more about these blighted planes and the dangers that await the unwary.

The Plane of Death is an endless, flat expanse of dust and bleached bone. Shadowy tendrils slither across the horizon, while vast obsidian spikes tear from the ground to claw at skies of purple and gray. The few clouds are ragged and pale, and the occasional flash of lightning sets everything into stark relief.

Things rot under pools of black oil, ready to yank prey down to a gruesome end, and mummies wait in elaborate tombs that were not built by hand, but grew from the land like cysts.

Read the entire Death Rift lore article, check out some never-before-seen screens and a new fly through video.

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Valentina writes:
Thanks, this game looks more and more promising the more that it's talked about.
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7/21/10 11:59:56 AM
 
blueturtle13 writes:

This game looks nasty

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7/21/10 12:03:38 PM
 
Alders writes:
Beyond excited about this game. Top of my list for sure.
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7/21/10 12:06:29 PM
 
aryan85 writes:

p2p or f2p???

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7/21/10 12:07:59 PM
 
dknifton writes:

p2p

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7/21/10 12:33:10 PM
 
Calmethar writes:

This game's gonna be top notch hopefully. Bring it on already! ;)

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7/21/10 12:37:05 PM
 
brado456 writes:

It looks like this game will be awesome but.... c'mon people it's like WOW right?

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7/21/10 12:46:48 PM
 
Khalathwyr writes:
Originally posted by brado456

It looks like this game will be awesome but.... c'mon people it's like WOW right?

wrong.

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7/21/10 12:59:27 PM
 
13moons writes:

death rifts are gateways for the mmos of days passed"

Rift death-touches "your mmo" for 13000 damage

.. your mmo has been slain by Rift.

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7/21/10 1:22:37 PM
 
3rickZann writes:

Wow.  I'm very impressed by what they are doing, and how they are using the Rifts as part of the dynamic content system.   Not only does it look great, it looks like a lot of fun to play. :)

 

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7/21/10 1:46:04 PM
 
Dracondis writes:
Originally posted by brado456


It looks like this game will be awesome but.... c'mon people it's like WOW right?

BURN THE HERITIC!

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7/21/10 2:25:24 PM
 
slim26 writes:

This MMO will be like (The Mist) movie but better, now thats really cool.

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7/21/10 2:32:13 PM
 
windsoul44 writes:

*drool*

 

 

 

Oh..Sorry ;)

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7/21/10 2:37:51 PM
 
Gelthidor writes:

Yeah, I can't wait for it...

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7/21/10 2:38:45 PM
 
ropenice writes:

Everyone might want to slow the praise until more is known. It has a great background story, but will it have anything more to offer than other games out now or being developed. I like the ideas for dynamic content with random rifts opening all over (or GW2's version of having events happening out in the world to find w/o having to run back and forth to a NPC), but will these be really dynamic and random/unique content, or will it just be another way to guide the player to the same old quest/content. If a Rift opens and you have to fight a horde of mobs, or enter it and hunt down small groups of mobs, isn't that the same as following a quest to get to mobs/goal or running around fighting random mobs in the world. Hopefully there is more to it.

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7/21/10 2:39:08 PM
 
holifeet writes:

I enjoyed that article, well written and very interesting. I'm so pelased to see a lot of information around the major sites on this game - had been followign anotehr game and that's gone so dead quiet it's probably losing interest.

So excited for Rift.

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7/21/10 2:42:12 PM
 
Sluagh_Lord writes:

I love playing with dead things! Now give me a Diablo-style Necromancer class and I'm good to go.

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7/21/10 2:47:16 PM
 
robertl0l writes:

Looks awesome! :)

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7/21/10 2:50:25 PM
 
njudson writes:

Aren't these rifts just spawning Public Quests (WAR style)

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7/21/10 3:07:27 PM
 
ForceQuit writes:
Originally posted by njudson

Aren't these rifts just spawning Public Quests (WAR style)

Podcast 4: Larry Boles clarifies aspects of the Rift System

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7/21/10 3:33:19 PM
 
JerYnkFan writes:

Look really really good.

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7/21/10 3:34:18 PM
 
eycel writes:

Thats quite a write up, The beginging part is especially good.  So eerie.  While this post dosnt give me much of an idea what its going to actually be like Im intrigued none the less.  I was wondering when a rift post was going to be made after everyone had mentioned it in alot of the sw:tor threads. 

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7/21/10 3:47:12 PM
 
Hedeon writes:

have yet to read them say more than...we throw instances at you, doesnt get me excited at all.  guess depends how engaging the game over all feels, but so far feel like this is glorifying the part of MMOs I dislike, instance grinding for the uber rare drops.

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7/21/10 4:14:02 PM
 
Sabbicat writes:

The story line seems vary ambitious. I just hope the game mechanics can live up to it.

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7/21/10 4:49:54 PM
 
brado456 writes:

RIGHT.

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7/21/10 4:50:08 PM
 
ForceQuit writes:
Originally posted by Hedeon

have yet to read them say more than...we throw instances at you, doesnt get me excited at all.  guess depends how engaging the game over all feels, but so far feel like this is glorifying the part of MMOs I dislike, instance grinding for the uber rare drops.

Rifts are not instances.

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7/21/10 4:53:10 PM
 
Kuatosune writes:

This game shows some promise!  As long as it's not totally carebared up it should be good methinks.

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7/21/10 5:03:23 PM
 
SlyLoK writes:
Originally posted by ForceQuit
Originally posted by Hedeon

have yet to read them say more than...we throw instances at you, doesnt get me excited at all.  guess depends how engaging the game over all feels, but so far feel like this is glorifying the part of MMOs I dislike, instance grinding for the uber rare drops.

Rifts are not instances.

Dont think they mentioned Rifts... There will be dungeon instances which is what I think was meant.

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7/21/10 5:47:37 PM
 
ForceQuit writes:
Originally posted by SlyLoK
Originally posted by ForceQuit
Originally posted by Hedeon

have yet to read them say more than...we throw instances at you, doesnt get me excited at all.  guess depends how engaging the game over all feels, but so far feel like this is glorifying the part of MMOs I dislike, instance grinding for the uber rare drops.

Rifts are not instances.

Dont think they mentioned Rifts... There will be dungeon instances which is what I think was meant.

I'm sorry, did I miss something?  The entire article was on the lore of death rifts; instances weren't even mentioned.  

But if we're not talking about this article, even still the devs in other places have stated that the game does have instances, but that they are a "very small part" of the entire world.  There will even be open world dungeons and raids.

Nothing has been stated from the devs regarding any possible gear grinding afaik yet.

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7/21/10 7:21:48 PM
 
SlyLoK writes:
Originally posted by ForceQuit
Originally posted by SlyLoK
Originally posted by ForceQuit
Originally posted by Hedeon

have yet to read them say more than...we throw instances at you, doesnt get me excited at all.  guess depends how engaging the game over all feels, but so far feel like this is glorifying the part of MMOs I dislike, instance grinding for the uber rare drops.

Rifts are not instances.

Dont think they mentioned Rifts... There will be dungeon instances which is what I think was meant.

I'm sorry, did I miss something?  The entire article was on the lore of death rifts; instances weren't even mentioned.  

But if we're not talking about this article, even still the devs in other places have stated that the game does have instances, but that they are a "very small part" of the entire world.  There will even be open world dungeons and raids.

Nothing has been stated from the devs regarding any possible gear grinding afaik yet.

Its an MMO.. There will be gear grinding. Whether or not it is an easy grind or something tedious is yet to be seen.

I also was not talking about the article.. I was talking about the post you quoted. That poster didnt mention Rifts but did mention instances which lead me to believe he was talking about the game in general and not the rifts in particular.. especially when he mentioned grinding instances for gear.

If not then they are misinformed but that is not how I took it.

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7/21/10 8:08:12 PM
 
Mitchard writes:

Looks good, awesome mechanic. But dragons again?? sigh dragons are overused... 

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7/21/10 9:42:45 PM
 
contageous45 writes:

Hopefully this game comes out F2P but I highly doubt it since the game looks pretty awesome XD

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7/21/10 11:11:04 PM
 
Scot writes:
The rifts concept seems to be a bit lame, if I get it right. It seems that they can just put a rift anywhere and that explains undead in a death zone and so on. This is lazy development, rather than having a holistic approach to the world where everything must fit in you just drop in  zones as you like anywhere without rhyme or reason.
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7/22/10 2:12:34 AM
 
Khalathwyr writes:
Originally posted by Scot
The rifts concept seems to be a bit lame, if I get it right. It seems that they can just put a rift anywhere and that explains undead in a death zone and so on. This is lazy development, rather than having a holistic approach to the world where everything must fit in you just drop in  zones as you like anywhere without rhyme or reason.

There's plenty of "rhyme or reason". It's called the lore of the game. Take a few minutes and read it. It' not lazy development, it's their world and the state it currently is in (again, read the lore). You have your idea of a "holistic" world. Understand they have their own world built on their own ideas. Every game world can't (and shouldn't) be the one you have thought up in your head.

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7/22/10 2:37:28 AM
 
ForceQuit writes:
Originally posted by Scot
The rifts concept seems to be a bit lame, if I get it right. It seems that they can just put a rift anywhere and that explains undead in a death zone and so on. This is lazy development, rather than having a holistic approach to the world where everything must fit in you just drop in  zones as you like anywhere without rhyme or reason.

Lol, Trion established an entire fourth studio to build a radically new dynamic server platform technology from the ground up, just so that they could for once actually put honest to goodness real dynamic content like Rifts in their MMOs, and they get called lazy.  No, I don't think you have it right.  Hey, Rifts may end up sucking, but lazy they definitely aren't.

 

The six planes, Earth, Wind, Water, Fire, Life, and Death are breaking through a magical ward that has protected Telara.  Rifts are where they break through.  You have this entire 'holistic' world in Telara that is dynamically, in real time, changed when a Rift opens up in the area.  Additionally, there will be consequences to the zone when and if players do not close a Rift, such as where all the content that 'fits' there, slowly gets taken over from the denizens pouring out of the Rift.

 

One day you will be killing Ogres up in their camp in the Ogre Foothills, the next day you come back, it's been taken over by a death rift and all the ogres have been killed or turned into undead.

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7/22/10 4:26:07 AM
 
TwilightEdge writes:

I have a question. When the rift opens does it change the world or simply spawn monsters and when you enter the rift you end up in different map? Can death rift open in a town and the next day the whole town will be dead, empty etc? or does it simply spawn some mobs?

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7/22/10 7:38:08 AM
 
ForceQuit writes:
Originally posted by TwilightEdge

I have a question. When the rift opens does it change the world or simply spawn monsters and when you enter the rift you end up in different map? Can death rift open in a town and the next day the whole town will be dead, empty etc? or does it simply spawn some mobs?

Rifts are not instances, so when you enter them, you do not enter a new map.   When a tear appears, a player can open the Rift before its ready, or if it is left alone, the Rift will eventually open on its own with badder mobs in it.

 

Since they are not instances, Rifts will actually change the real world map / terrain in real time when they are opened.  They are also dynamic in nature and the way the play out determines on how they are fought.  A person soloing a Rift will have it play out much differently than if more players join in (leading to a RAID level type boss), and further still on a PvP server.  Basically, you will be rewarded based on your contribution, and the more players that join, the better.

 

Additionally, Rifts are dynamic events that can be triggered by a number of factors:  they can appear just randomly, they can be triggered by a user event (examples would include, wiping on a boss, completing a quest, failing to craft something, etc), a world event, a specific time, or a number of other options.

 

The devs have stated there will be consquences for not closing a Rift, although they haven't gone into too much detail on the matter.  But essentially, if a Rift is left open, it can start taking over the zone.  When a Rift is closed, the remnants of the Rift are left for a short time until the land "heals" and returns to normal.

 

I think I've got most of that right.  There's lots of other details, and still more information about Rifts that the devs haven't released yet.

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7/22/10 2:01:18 PM
 
Khalathwyr writes:

Spot on Force. Adding to this anyone interested in real info and not the wild offthe cuff remarks made here by some who obviously haven't looked into Rift can go to the Rift official website. There you will find video of a rift opening and see the real time changes not only to the land in the area but also any creatures in the area. And yes, if left unchecked, that initial area that the rift affects will begin to spread and grow larger, affecting more creatures and such.

None of that is instanced. Are there instances? Yes, some dungeons. Note the emphasis on "some" as there are just as many, if not more, non-instanced dungeons (read: public dungeons) as well.

Again, go to the website. There's actually a very good thread on the forum by a guy named Irongamer that lists all the known information and has citations from sources. That'd be a good read for anyone really interested in the game.

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7/23/10 12:27:59 AM
 
Scot writes:
Well that makes some sense; the rifts are being superimposed upon a world that is already there, fair enough. The play style in a rift seems to be like a public quest, is that right?
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7/23/10 2:33:46 AM
 
MurlockDance writes:

This looks awesome! I am quite interested in this game. I like how in depth they're going with the lore. In game lore is one of the things that attracts me to MMORPGs, so an important criterion to fulfil.

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7/23/10 3:43:12 AM
 
Khalathwyr writes:
Originally posted by Scot
Well that makes some sense; the rifts are being superimposed upon a world that is already there, fair enough. The play style in a rift seems to be like a public quest, is that right?

At the very, very basic level, yes. Where it differs from WAR's PQ's is that:

 

  • are a dynamically appearing public encounter
  • appear randomly or based on user actions
  • do not necessarily appear in the same location
  • come in different sizes
  • can be pushed into an unstable state, which offers greater loot for groups completing a rift
  • can be completed solo
  • automagically hand out loot as you do things to progress through the encounter
  • may include some simple puzzle solving
  • may have timed events that change the outcome of the encounter
  • may completely cover a zone or send out attackers
 
Those are taken from the thread I mentioned above and have sources and are verified. The timed portion they do share but I included it for information purposes. One point of note I found interesting is that rifts can be triggered by a crafter tragically failing a craft combine. So, yes, they are akin in that many players can come together to defeat them but differ from them in the majority of other ways.
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7/24/10 3:17:05 AM
 
Relic72 writes:

Any word on the pvp system yet?

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7/25/10 5:18:29 PM
 
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